![]() Dynamic Lighting: Foundry will generate a JSON file, Fantasy Grounds an XML file and Roll20 will allow you to copy the text directly on this page for easier access.Unconnected Rooms: Check to remove unconnected rooms. ![]() Peripheral Egress: How many exits there are in the cave.Corridor Density: The chance for additional corridors sprouting from each room.Increasing the resolution even further allows you to zoom in without any loss of quality or pixelation. Fantasy Grounds uses 50px, but most virtual tabletops such as Roll20 and Astral use 70px as their default. Tile Size: The tile size determines the size in pixels of each square in the grid.Layout Style: The type of cave generated.They go from 12 x 12 to 50 x 50 for a maximum image size of 7000 x 7000px at 140px tile size. ![]() Map Size: Determines the size of the final image in units.The layouts should be the same for each seed. Theme: Each theme uses different graphics to generate the dungeon, and on average there's been a new theme added every two months.The reason for a seed is so that you can recreate a cave you already generated (for example to recreate the same cave with a different theme, or changing the corridor density), or more commonly to create one based on a phrase you like. Assuming the same options are being used, the same seed will always produce the same cave. ![]()
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